Monday 19 September 2011

Shot Types, Angles, Movements

Last week we looked closer at camera angles and movement and discussed the effects of the various shots used, we split into groups and took photos demonstrating certain camera shots.
We used shots like:Aerial Shot - A shot taken from above the subject, usually quite zoomed out, showing a large area Establishing shot - Usually the opening shot of a scene, shows the enviroment and also shows the subject and its relevants to its surroundings
Medium Shot - A shot taken from a medium distance, between long shot and close-up, if used on a person you are aiming to include the waist upwards in the shot Medium Long Shot - Again very similar but slightly further distance between the camera and the subject, if the subject is a person you would aim to include the knees upwards in the shot Long Shot - Full body shot, try to fit a whole person into this shot, shows more about the person as a whole as you can see their clothing and body language Extreme Long Shot - Usually used to show a landscape, gives a much wider shot of the area
Point Of View Shot - A shot type that is used as if it is looking through the eyes of a character, will show what the character can see Close-up Shot - A closer shot of something, can show more detail of smaller parts, for example a close up on a person can reveil their facial expressions clearer Extreme Close-up Shot - Similar to close-up but even closer, can focus the whole frame of the shot around something very small 2 Shot - A shot type that includes two people in the shot, can demonstrate the relationship between two people a bit clearer, usually from the waist up Over Shoulder Shot - As titled, it is a shot from behind the shoulder of someone, looking at what they see, good effect can be created as it seems like your watching them from behind

We then annotated scenes from the film 'Terminator 2' pointing out the various effects that they have used to create a certain atmosphere, for example when the woman was in the cell the shadow of the bars come across her face suggesting she is not only literally trapped, but she is also mentally trapped and restrained as she cannot tell them what she really thinks.

We also looked at shot angles like Canted, Worm's Eye, Eye-Level, High, Bird's Eye and Low all create different effects to the audience for example a worm's eye shot will make the character seem very intimidating and powerful while the high angle shot will make the character will powerless and intimidated. Both creating dynamic emotions

We then looked at camera movements such as Panning, Tilt, Tracking, Dolly, Crane, Steadicam, Hand-Held, Zoom and Reverse Zoom, these too can create different feelings for the audience for example, a hand-held movement isn't very stable but gives the audience a more realistic sensation as if they are actually there, where as a steadicam will take the jolted movements away to keep it still and calm for the viewers.

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