We used shots like:
 Long Shot - Full body shot, try to fit a whole person into this shot, shows more about the person as a whole as you can see their clothing and body language
 Long Shot - Full body shot, try to fit a whole person into this shot, shows more about the person as a whole as you can see their clothing and body language  Point Of View Shot - A shot type that is used as if it is looking through the eyes of a character, will show what the character can see
Point Of View Shot - A shot type that is used as if it is looking through the eyes of a character, will show what the character can see  Close-up Shot - A closer shot of something, can show more detail of smaller parts, for example a close up on a person can reveil their facial expressions clearer
 Close-up Shot - A closer shot of something, can show more detail of smaller parts, for example a close up on a person can reveil their facial expressions clearer Extreme Close-up Shot - Similar to close-up but even closer, can focus the whole frame of the shot around something very small
 Extreme Close-up Shot - Similar to close-up but even closer, can focus the whole frame of the shot around something very small  Over Shoulder Shot - As titled, it is a shot from behind the shoulder of someone, looking at what they see, good effect can be created as it seems like your watching them from behind
Over Shoulder Shot - As titled, it is a shot from behind the shoulder of someone, looking at what they see, good effect can be created as it seems like your watching them from behindWe then annotated scenes from the film 'Terminator 2' pointing out the various effects that they have used to create a certain atmosphere, for example when the woman was in the cell the shadow of the bars come across her face suggesting she is not only literally trapped, but she is also mentally trapped and restrained as she cannot tell them what she really thinks.

We also looked at shot angles like Canted, Worm's Eye, Eye-Level, High,
 Bird's Eye and Low all create different effects to the audience for example a worm's eye shot will make the character seem very intimidating and powerful while the high angle shot will make the character will powerless and intimidated. Both creating dynamic emotions
 Bird's Eye and Low all create different effects to the audience for example a worm's eye shot will make the character seem very intimidating and powerful while the high angle shot will make the character will powerless and intimidated. Both creating dynamic emotionsWe then looked at camera movements such as Panning, Tilt, Tracking, Dolly, Crane, Steadicam, Hand-Held, Zoom and Reverse Zoom, these too can create different feelings for the audience for example, a hand-held movement isn't very stable but gives the audience a more realistic sensation as if they are actually there, where as a steadicam will take the jolted movements away to keep it still and calm for the viewers.
